Chapter 2 - Heuristics, Affordances and Web Site Standards
Heuristics
What the heck does "heuristics" mean, anyway?
- 10 Usability Heuristics (www.useit.com) by Jakob "Mr. Usability" Nielson
- First Principles www.asktog.com/ printable version
Heuristics are basically Rules of Thumb. While there is really no substitute for User Testing to find out if your sites are elegantly effortless for your audience, you can at least start somewhere, using well-established guidelines to assist in the process.
There is no better place to start than with Jakob Nielson:
| Rule | Example |
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| 1. Visibility of system status |
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| 2. Match between system and the real world |
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| 3. User control and freedom |
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| 4. Consistency and standards |
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| 5. Error prevention |
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| 6. Recognition rather than recall |
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| 7. Flexibility and efficiency of use |
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| 8. Aesthetic and minimalist design |
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| 9. Help users recognize, diagnose, and recover from errors |
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| 10. Help and documentation |
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Affordances - Pushable, Clickable
Material objects have properties which suggest to us the ways they can be used. These "the way it can be used" properties are their affordances. A chair, for example, affords us the possiblity of sitting. A rubber ball, we quickly learn, affords us the possibility of bouncing, or rolling it.
Read Don Norman on affordances.
- Don Norman and The Design of Everyday Things
- http://www.jnd.org/dn.pubs.html
Attractiveness
Emerging Web Site Standards
- Don't Make Me Think - Steve Krug
- Browser Compatibility and W3C Standards
Discussion: What are some web standards you have noticed
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